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Interview::

10 Questions with:
Steve Cotton: Urban Operations Producer

1/24/00

:: [ 1. What exactly is the random mission generator going to offer? ] ::
I assume what you are referring to is the Custom Mission Section that we have added to the Main Menu. The reason I clarify is that a Custom Mission is not entirely random, it leaves it up to the player to choose variables, and based on those variables, play a mission to their liking. The variables that we allow the player to choose in this section are: game type, map, difficulty, & number of terrorists. The engineers have come up with a great dynamic organizational system that allows the game to search the players directory for all possible missions, so that if missions are generated by other fans and/or us in the future, they would be incorporated into the section seamlessly when downloaded.

:: [ 2. Several new things are being introduced into the gameplay such as proximity mines, medium machine guns, and tangos throwing grenades. Do these elements provide a significant change in gameplay from the style found in Rogue Spear? ] ::
That’s our goal. They all add an interesting element that wasn’t there before. Proximity mines will help build up defenses if that’s what you’re after, machine guns will make suppressing fire a more viable option in multiplayer, and now that terrorists can be scripted to throw grenades, don’t believe they won’t hesitate to put a grenade somewhere you don’t want it!

:: [ 3. We have learned that the Amazon map is one of the five maps from R6 to find its way into Urban Operations. What other maps can we expect? ] ::
I’ll tell you a couple that are pretty obvious & leave the last 2 up to your imagination. The Amazon, Skyscraper, & Hotzone (Biolab) are all in there!

:: [ 4. I was excited to learn about a new gameplay type I have mentioned in the forums before called 'defend'. Tell us a little about this new gameplay option. Will we be able to play this in multiplayer? ] ::
Defend is really a single player game type. What we’ve done is given the player a starting location (a base, if you will), and you have to kill all the terrorists before they overrun your base. In some cases, the actual things you are defending can vary (a denonation button, a hostage, etc) but the gameplay is the same – keep the terrorists from reaching their objective! They will throw grenades at you, come in swarms or alternate attacking areas. Eventually, you’ll have to secure the area once you’ve fended off their initial attack, and that’s when they’ll ambush you!
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