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| Interview:: |
Interactive
Interview #3 with:
John Sonedecker, artist for RSE
Date
Unknown
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[ 1. Mr. Sonedecker, how long have you been an artist for
Red Storm Entertainment? ] :: |
I started
at RSE on August 25, 1997
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[ 2. What are the major highlights of your career with RSE?
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The biggest
has to be given the oppurtunity to start my career at RSE on a
project like Rainbow Six.
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[ 3. Could you give the readers an idea of what steps are
taken when building a new map? ] :: |
This question
could take a long time to answer, so here's the short answer.
First the location and type of map has to be decided upon. After
that the major gameplay decision are made. How will the map play,
how does it fit into the story, are there any "special" things
that will happen, how does the AI need to play out etc.. After
those things are decided then the actual designing happens(A lot
of times the previous stuff happens at the same time as design).
The level is laid out on paper and sometimes a very basic (usually
just boxes) 3d model is made to rough out general proportions
and layout. After the level is designed then it goes off to the
level builder. They do the actual geometry building, texture application
and lighting. Depending on the schedule and process that we are
using, there might be one person who does the geometry building,
another that does the texturing, another placing objects, lighting
and so on. It all depends. After that it goes through testing
and more testing. Thats it for actually building a single player
space.
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[ 4. Since the first screenshots of Rogue Spear we have
observed new types of lighting in the game. Was dynamic
lighting difficult to implement? ] :: |
Dynamic lighting
was used on the characters. It didn't involve any art so I'm not
sure how difficult it was to implement.
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[ 5. What is your favorite level in Rogue Spear, and why?
] :: |
For single
player I would say M04 Lost thunder. This thing is a masterpiece
of design and implementation! The first time I encountered the
sniper I about **** my shorts! Multiplayer is a toss up between
M16 Hero Claw ( the train station) and of course the Bunkers!
Oh the Bunkers. :-)
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[ 6. Pretty soon we can expect to see many new mods flourishing
around. Can you suggest any tips for them? ] :: |
To be honset,
I didn't really get into any of the mods for R6 so I don't really
know how they work. For various reasons, I will take a better
look at the ones for RS. I really don't have any advise or tips
other than try and stay true the game.
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[ 7. Can you mention anything about the Add-on pack due
this spring? ] :: |
All I can
say is that there will be an RSE developed Add-on Pack this spring
(late spring). It will be well worth it! Eagle Watch was/is a
great product in it's own right, but the RS Add-On will be very
satisfying.
-John
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