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The Fall of Rainbow Six
[CR6, 04/21/2011 @ 4:33 PM]
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Sorry for the lack of updates here at R6-R over the past few years. The fact is there really hasn't been any worthwhile R6 news to post about. After Ubi pumped out the rehash that was Vegas 2 in 2008, they seemed to have lost interest in continuing this once ground-breaking franchise.
Well, we have to thank Blue's News today for posting about a well-written article entitled The Fall of Rainbow Six by Phil over at his new site Interactive.com. It gives an overview of the franchise's history and his opinion on what has gone wrong. There's also a couple of great videos that show what has happened to the gameplay between Raven Shield and Vegas 2.
 Cover system illustration from R6: Vegas
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The End Begins for Rainbow Six
[CR6, 11/12/2008 @ 01:50 AM]
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Ubisoft is in the midst of hyping it's newest Tom Clancy title End War which appears to include an effort to give characters from all the Clancy game franchises a cameo appearance. Here's a short story that gives us a peek into how Team Rainbow ties in.
For what it's worth, it seems to me that whoever wrote this story didn't care to pay much attention to what happened in the novels and previous games. Older fans will notice lots of glaring inconsistencies like:Logan was not on the team when Dieter Weber was rescued in Lockdown.Half of Team Rainbow wasn't blown up, it was a Russian Spetznaz team in The Bear and the Dragon novel.Team members like Arnavisca and Haider would be almost 50 years-old by 2019. Why are they still around if Ding Chavez is already no longer a field operative?Fred Franklin has never previously appeared in any of the games, just in the novel.
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No More Hardcore Rainbow Six
[CR6, 08/14/2008 @ 11:39 PM]
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Old-school R6 fans have been grumbling with good reason the past few years about the direction Ubisoft has taken the Rainbow Six series that strays so far from its original gameplay. Well, this recent blog post at Wired confirms that it is indeed a very conscious business decision. The article quotes Ubisoft Game Designer Philippe Therien:"I doubt we will ever go back to really hardcore only shooters. The market was too narrow for it to be a viable business choice. We would like to be able to please both sides but compromises have to be made" You can read the full text of the chat with Philippe Therien here from earlier this year.
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SimHQ Retrospective: A Decade of Rainbow Six
[CR6, 07/08/2008 @ 12:56 AM]
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SimHQ's Land Combat Zone Editor Chuck "Magnum" Ankenbauer chronicles ten years of ups and downs with the Rainbow Six series.
It's a great article with recollections of SimHQ members who have played the series from the beginning. Make sure you check out the full retrospective here.
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Rogue Spear Modder bigbluesoul Hired by GRIN
[CR6, 06/23/2007 @ 3:42 PM]
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We at Rainbow Six Retreat are always excited to hear about a fellow fan/modder making it into the gaming industry, so we are thrilled to congratulate bigbluesoul for his new job at GRIN's Barcelona studio!
There is no doubt that bigbluesoul has single-handedly made the largest contribution to the Rogue Spear modding scene in the last few years, so it's great to see all his hard work and perseverence paying off in landing his dream job in game development!
Make sure you head over to bigbluesoul's personal website to read his announcement and congratulate him on turning pro!
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Eagle Watch Campaign Mod for Rogue Spear
[bigbluesoul, 01/06/2007 @ 8:51 PM]
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A few days after finishing the Capitol map, the Eagle Watch mission pack campaign for Rogue Spear is ready to download at www.bigbluesoul.com!
 This mission pack will be installed as a continuation for the classic missions campaign, so you will need to install "Classic R6 campaign for RS:UO" mod first. This mod includes:5 EW maps: Space Shuttle, Taj Majal, Big Ben, Forbidden City and Capitol5 mission single player campaign5 terrorist hunt missions5 adversarial multiplayer missions5 co-op multiplayer missions5 lone wolf missionsSome Taj Mahal map bugs have been fixed
You can download another mod called "Eagle Watch shell" for a total conversion into classic EW including the intro and final movie, credits and classic background shell pics.
This mod has been possible thanks to:SerellanJohn SonedeckerHunter Johnny
Thanks a lot!
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Capitol for Rogue Spear Released
[bigbluesoul, 12/28/2006 @ 11:02 PM]
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Editor's Note: You can download bigbluesoul's Capitol mod at our File Retreat mirror here.
Well, at last I finished it. The last map is here. My personal objective of making all the missing classic Rainbow Six maps for Rogue Spear is completed. It's been one and a half hard years but I'm very happy now!
The last one, Capitol is now available for downloading at www.bigbluesoul.com. Also available is the "Eagle Watch shell" (like the "Classic shell") which includes the intro and final movies, credits, and menu backgrounds.
I will soon put all the EW maps together and release the campaign, and that will be all my contributions to Rogue Spear. I think it's time to start new projects now. Hope you enjoy them!!
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R6 Campaign for Rogue Spear Updated to v0.6
[bigbluesoul, 11/06/2006 @ 2:10 PM]
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The R6 campaign for RS installer has been updated up to version 0.6 at www.bigbluesoul.com . This is not a patch, you will have to download all the installer again. This update includes: - Fixed Lone Wolf missions and added 3 more. - Now R6:UO supports fog, so you can activate "show fog" option in options/advanced menu to see this effect in some missions. Try it, some of the maps are great with fog on! - R6:UO accepts EAX sound effects in all missions. - Fixed some map buggs & textures in CL01 Embassy map. - Fixed some map buggs & textures in CL05 Water Ride map, exterior has been modified also for a bit more ambiance. - Fixed some map buggs in CL06 Dam and some texture materials, now you can see steam from the pipes when you shot at them! - Added rainy weather in ship mission. - Fixed crash in CL11 State Easy mode mission.

I have tried to fix as many map bugs as possible, but some of them are still there. If you know any map bug that you really want to be fixed just write me with the details about it.
At the download section you will also find an update to version 5.5 with only the CL11 bug fix.
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R6: Vegas 360 Demo Released
[GB Crush, 10/24/2006 @ 6:42 PM]
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The R6: Vegas demo is out in the wild! It was released yesterday on Xbox Live to the rest of the world outside of the US. Apparently, if you live in the US, you can get your hands on the R6: Vegas demo through Official Xbox Magazine's coverdisc...and their temporary exclusive hold on the title (something the boys over at Penny Arcade don't seem too happy about).
Anyway, it's out there one way or another for you Rainbow fans. I just got my hands on it so far it feels good. No, it's not the good old Original Rainbow Six (for better or for worse), but it also can't be in today's market. I encourage all of you with a 360 to give it a try and then come comment on our forums.
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R6: Vegas PC Confirmed
[CR6, 09/21/2006 @ 02:31 AM]
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Ubisoft Montreal developer Philippe "Goliath" Therien recently spilled the beans to R6 fans in the Ubi R6 forums that there indeed will be a PC version of R6: Vegas.
This may come as a surprise to many R6 PC fans as Ubisoft's previous R6 Community Manager "Geiger" had told the community that although a new R6 PC game was in development (only known as "Rainbow Six 5 PC Working Title"), it was presumably to be different than a console game. In fact, an official "R6 Council" was set up at Ubi.com for fans to provide input on how the next PC game would "return to the roots" of R6 PC gaming.
Although some PC fans are now crying foul, it appears that Ubisoft has simply changed its mind. The Xbox 360 version of R6: Vegas received huge interest and accolades at E3 earlier this year.
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R6: Vegas For PSP Confirmed
[CR6, 09/08/2006 @ 11:20 PM]
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GameSpot posted an article that reports Ubisoft's announcement that R6: Vegas is slated to come out for the PlayStation Portable. Most interesting is the introduction of two new Team Rainbow members:"The single-player portion will feature viewpoints of two characters--assault specialist Brian Armstrong and sniper Shawn Rivers. Gamers will flip back and forth between the two soldiers, and between first-person and third-person perspectives. Multiplayer mode will support six combatants via ad hoc and online."
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Taj Mahal Mod Released!
[bigbluesoul, 08/31/2006 @ 03:25 AM]
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The Taj Mahal map and Operation: Sapphire Rising are now available for downloading. (File Retreat mirror is here.) See more details at www.bigbluesoul.com.

With this release, only the Capitol map (Operation: Eagle Watch) is left to finish the big push to convert all the original maps from Rainbox Six and Eagle Watch over to Rogue Spear.
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Full Original R6 Campaign for Rogue Spear Mod
[bigbluesoul, 08/05/2006 @ 1:20 PM]
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[Editor's note: Thanks to bigbluesoul once again for his outstanding work! I am definitely reinstalling Rogue Spear for this one! Grab the file at our File Retreat mirror here! - CR6]

Finally, you can find this huge new mod for Rogue Spear at www.bigbluesoul.com. Now the full original R6 campaign can be played in Rogue Spear (Urban Operations v2.52 required). The mod includes: 16 maps: Embassy, Congo, Oil Rig, Water Ride, Dam, Airport, Mint, Ship, Road Ambush, Athletes village, BioDome, Hacienda, Hotzone, Estate, Skyscraper, Amazon
16 mission single player campaign
16 terrorist hunt missions
16 adversarial
16 co-op
8 lone wolf missions
This is the first release, so please report any crash, bugs, comments ...
This mod has been possible thanks to: Lungbutter, Neo, Copper, Cynical Saint, Serellan, Raid, John Sonedecker, Hunter Johnny, Lasher M. Thanks for your work
You can also download the "Classic Shell mod" for a total conversion. This mod includes: - Intro movie - End game movie - Final credits - Classic menu backgrounds
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First R6: Vegas Footage (Updated)
[CR6, 05/08/2006 @ 9:35 PM]
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Rainbow Six: Vegas will be on display during this week's E3 Expo, and IGN has the first gameplay footage of the game cut straight from the E3 Xbox 360 build.
In further news, GameSpot is reporting that the Xbox and PS2 versions of R6: Vegas have been canned, and Ubi has shifted all development to next-gen (Xbox 360 and PS3) platforms. There are no plans for a PC version of R6: Vegas.
**UPDATE: Team Xbox has a high-def version of the official R6: Vegas trailer (73MB) here.
 Image from Rainbow Six: Vegas E3 trailer
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Red Storm Design Team Shooting Trip Pics
[CR6, 05/04/2006 @ 12:13 PM]
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A big thanks to RSE Game Designer Christian "Serellan" Allen for sharing the following pictures of Red Storm staffers putting in some range time. Recently, most of the Red Storm Design Team had the opportunity to go on a shooting trip to familiarize them with a variety of weapons. (Click on each photo for the full-size image.)
 Going over the functions of firearms before the shoot
 Gary Stelmack instructs Randy Greenback on the function of a WASR-10 rifle
 Richard Dansky tries out an M17S bullpup with a holosite
 Rob Newns recieves instruction from Davi's Range Manager on shooting a sniper rifle
 Jeff McGann goes full auto with the MP5SD
 Christian Allen shows off a target after it took some RSE fire
 At Davi's Indoor Range & Shooting Sport, in Raleigh, NC
Upper Row, Left to Right: Rob Newns, Scripter - Chris Bray, Scripter - Richard Dansky, Manager of Design/Central Clancy Writer - Randy Greenback, Designer - Jeff McGann, Designer - Patrick Sebring, Scripter - Gary Stelmack, Designer - Chase Jones, Scripter - Christian Allen, Designer
Bottom Row, Left to Right: Mike Clopper, Scripter - Davi's Staff - Davi's Staff - Davi's Staff - Jay Posey, Scripter
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R6 & Rogue Spear Support Ending at MSN Games
[CR6, 04/28/2006 @ 01:06 AM]
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Thanks to George for sending in the news that MSN Games (previously known as the "Zone" to all you old schoolers) is officially ending support for the original Rainbow Six and Rogue Spear games as of June 19, 2006.
Editorial: I remember many good games on the Zone way back when (before rampant cheating), and it was great to have the choice of direct IP, the Zone, GameSpy etc. for online multiplayer instead of the current situation of being limited to Ubi.com ... which IMHO is one of the major reasons that has lead to the early demise of Lockdown PC.
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Raven Shield & Matrox TripleHead2Go
[CR6, 04/20/2006 @ 02:44 AM]
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Although Matrox has been pretty much out of the gaming video card market for years, they have an interesting new product that will appeal to some sim enthusiasts. SimHQ has a good review of Matrox's new TripleHead2Go technology, which basically lets you use 3 monitors together. Raven Shield is one of the games that can take advantage of this new graphics chip. Check out the article for some very cool screenshots.
 Yes, this is 3072x768 resolution across 3 monitors
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Lockdown Authenticity
[CR6, 04/01/2006 @ 5:10 PM]
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Those of you who have finished Lockdown PC may have noticed images of Team Rainbow members wearing brand-name military gear in the credits section. These images are based on actual kit/gear that military operators use today.
 Red Storm's Authenticity Coordinator, Travis Getz, has done a phenomenal job building contacts with military industry suppliers to make sure the gear in Lockdown looks as authentic as possible. See this video for more info about the kind of effort RSE puts in to ensure authenticity in their games!
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Lockdown Unlocked
[CR6, 03/30/2006 @ 11:43 PM]
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We have uploaded a utility here at File Retreat to unlock the Lockdown PC single player missions. We always encourage gamers to try to complete the game on your own, but the mission unlocker comes in handy if you get stuck or need to reinstall the game after completing it.
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Massive Ads in Lockdown PC
[CR6, 03/15/2006 @ 10:02 PM]
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Splinter Cell 3: Chaos Theory was one of the first Ubisoft games to use real-time delivery of in-game advertising by Massive Incorporated, and it looks like Lockdown PC has followed suit. Slippery Jim was the first person to post in the official Ubi forums that Massive streaming ads were in Lockdown after he detected them in the game editor. After playing Lockdown yesterday, I saw evidence that the Massive ad switch has indeed been turned on:
 Massive advertising turned on I personally don't mind in-game ad placement if it looks "natural" (e.g. like a big Nokia sign in the urban environment of GR:AW's Mexico City) but unfortunately, in-game ads from Massive have looked notoriously out of place in games like SWAT 4. (You can see an example of this here at SimHQ.)
The more serious issue is that according to this article, "Massive ads track how long the gamer spent with each advert in their view. This is mapped to the gamer ID, so they know which player in the game saw the advert, and when, for how long, and from how far away (by virtue of the size attribute). Even the average viewing angle is passed back." This is all done without you being aware unless you've read some obscure line in the EULA, and if you don't agree with the EULA, you can't install the game.
Fortunately, there is an easy way to control Massive advertising which is detailed at the bottom of this page. I followed the simple instructions and ... voila!
 Massive advertising turned off
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Lockdown at Gamer.tv
[CR6, 03/08/2006 @ 11:11 PM]
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Gamer.tv has posted a brief video review of Lockdown PC. Some of you may remember that Gamer.tv also did a great video profile of Red Storm last year. Interestingly, the video profile contains a cut-scene from the console version of LD.
Cut-scenes/cinematics were conspicuously missing from Lockdown PC, but after seeing that snippet on the Gamer.tv RSE profile, I can understand why. However, I would have been less disappointed if they decided to leave at least a few cut-scenes in the PC version as they would have helped to fill gaps in the story. And like with any other computer game, it's always a treat to kick back and enjoy a cinematic after completing the game.
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